
- #Tiger knight empire war resolution bug for free
- #Tiger knight empire war resolution bug windows
The font size on the right-hand side of the screen during PVE quests has been enlarged. In the Doctrine window, when equipping Doctrines, the color of connections between Doctrines and abilities now reflects their quality. #Tiger knight empire war resolution bug windows
Chat and Inventory windows will now be closed when opening an Attire Chest.When Ranked Battles are unavailable, the time at which the next Ranked Battle starts will now be displayed.Improved the scrollbar within the Seasonal Weekly Challenge interface, now when you enter this screen you will be automatically directed to the current week.A ballista on the left road by the attackers’ base has been replaced by a Mortar.The wall on the leftmost side of C can now be destroyed, making it possible to completely surround the fortress.The wall by Point B can now be destroyed, making B more dangerous than before.We’ve made the following changes to the final fight on Reginopolis: The requirement is now in line with war declarations on normal cities of the same level.
#Tiger knight empire war resolution bug for free
Reduced the amount of Prestige required for Free Houses to declare war against Conqueror's City and the 4 Gates. In order to further promote participation in battles, we've increased the maximum number of Nobles in Houses to 20 We’ll be keeping an eye on how things progress and will continue to evaluate whether further adjustments will be needed to ensure that players who contribute gain their just rewards.
The player has a contribution of at least 50%. The player has a contribution of 20%, and at least 10 players of their house are present on the battlefield. During fief battles, the Ruling House may not kick any member who fulfills any one of the following conditions: In order to ensure that houses reap rewards for contributing to conquests, we’ve changed the authority of Ruling Houses on the battlefield. Added English voice lines for all Units. Resolved an issue where the respawn markers wouldn’t be displayed for attackers at the last flag area within the map: Reginopolis (The Last Stand). Resolved an issue where the bridge to the left of the outer defenses would sometimes disappear in the ranked battle map: Wall Fort. Attackers can now join the battle closer to the front lines. Improved the spawn points and join points of attacks within the Conqueror’s City (Capital) map. Resolved an issue where some players were unable to deselect the “Conqueror’s City” and “Conqueror’s Gate” options within the World Map (accessed via the M key). Resolved an issue where, after Incendiary Archers used the skill ‘Arrow Rain’, the bonus gained from ‘Burn Them All’ in unit training, and ‘Refine Incendiary Oil’ from the unit tree would be lost. Resolved an issue where the ‘Unwavering’ node effect for Squires (“increases damage after charging by 8%”) would not take effect. Resolved an issue where the ‘Unwavering’ node effect for Halberdier Sergeants ("increases damage after charging by 8%") would not take effect.
Resolved an issue where the ‘Damage’ node effect for Halberdiers (“increases armour penetration after sprinting by 8%”) would not take effect. Resolved an issue where, when a fief's line was full, a character trying to join it would instead enter the World Map, hindering them from playing properly. Resolved an issue, where under some circumstances, Conqueror's City fief quests would fail. Resolved an issue where the date/time would cut off in certain languages within the Campaign menu. Resolved an issue where expired Conquest quests within the Campaign menu would still be marked with a yellow dot.
Resolved an issue where, when preparing to enter Conquest, pressing Respawn would sometimes not have any effect whatsoever. Resolved an issue where the map would move as you scrolled downward while having the map enlarged within the Results - Post-Battle analysis interface. The issue mainly pertained to the following maps: Nordtal, Ellbogen, Plattland, Gruenefeld, Dreiwaelder, Westberg, and Steinklippe.
Resolved an issue, where at certain Territory War maps, the defenders could enter the attackers' spawn point.Resolved an issue, where on the Conqueror's City map in Territory War, several of the attackers spawn point would not work.Resolved an issue where the flaming pitch wouldn’t deal damage or have an animation on the Conqueror’s City map.Resolved an issue where the Incendiary Archers' Refine Incendiary Oil didn't take effect.Resolved an issue where the effect of the Sipahi Cavalry's Croupade would continue for a longer duration than it should.Resolved an issue where, when the Sipahi Cavalry killed an enemy hero whilst in formation, using Croupade would trigger multiple tramples.Resolved an issue where in certain circumstances the Pavise Crossbowmen’s rate of fire didn’t work as intended when using the Shield Wall formation.